welcome
3D Rigging Course is a career Program intended to cater to the increasing demand of skilled and quality manpower for the ever-growing domestic and International VFX industry. This course is aimed at equipping students with the basic and fundamental skill sets needed for rigging 3D Characters for Production in 3D computer software.
OBJECTIVE
This Course is a course that would help 3D Students learn how to effectively Create Character rigs for 3D Characters to enable animation of this Characters in a Scene. It would also teach the concept of skins and how they deform with joint movement and animation.
COURSE OUTLINE
- Introduction to Rigging
- Cartoon Character rigging
- Advanced Character Rigging
- Quadrupeds Rigging
- Motion Flow Rigging
- Creature Rigging in Maya
COURSE BREAKDOWN
MODULE 1
Introduction to Rigging
- Introduction to rigging
- Rigging Reference Libraries
- Naming conventions when Rigging
- Joints and Bones overview
- Using the Disconnect Joint tool
- Understanding Rotate Planes and Chain solvers
- Spline IK Solver
- Controls Creation and Constraints
- Aim constraint
- Spline Ik Advanced Twist Control
- Channel control Lock and Hide
- Custom Attributes and Connection Editor
- Node Editor
- Expressions
- Set Driven Key
- Reaction Manager
- Wire parameters
- Look at constraints
- Geometry Constraints
- Parenting and Parent constraints
- Smooth skin deformations
- Jiggle Deformer
- Jiggle tools
- Blend Shapes
- Morphing objects
- Forward and Inverse Kinematics
- Skinning
- Pivot and Group
MODULE 2
Cartoon Character rigging
- Construction of rig
- Feet rigging
- Reverse lock Feature setup
- Foot control and Foot bank Rig creation
- Custom Attributes creation for the feet
- Advanced twist set up for the body
- Extendible spline
- Using Volume interface controls for the spine
- Multi-parent control objects
- Eyes Rigging
- Arms control
- Left and right arm connections
- Loose assets pinning
- Use of layers for rigging
- Blend Shapes
- Skinning and weight painting for the body
MODULE 3
Advanced Character Rigging
- The Flexi Plane
- Joints and twist control for the Flexi rig
- Animation Controls for spine
- FK/IK limbs
- Making the IK legs stretchy
- Bend Controls
- Arms rigging
- Clavicle Controls
- Flexi Planes attachment to the shoulders
- Use of cloth
MODULE 4
Quadrupeds Rigging
- Flexi system for the vertebrae and Neck
- Flexi Surface
- Flexi rig
- Biped Rig
- Bend Controls
- Node Network
- Volume Control for the Flexi system
- Squash and Stretch Control
- Flexi system Insertion
- Skinning
- IK systems
- Ear driving
- Leg Controls Creation
MODULE 5
Motion Flow Rigging
- Programming Nodes
- Faux Constraints
- Interdependent systems
- Broken Dependency Loop
- Dependency System
- IK handles
- IK switches
- Auto Clavicle Interface
- Auto Swivel
- Auto Hip switch
MODULE 6
Creature Rigging in Maya
- Using MEL Script
- Joints creation and control creation
- Creature Chain Set up
- Control Object Reservoir
- Rigging Mandibles and Antennas
- Gaster’s control Creation
BY THE END OF THE 3D rigging COURSE, STUDENTS WOULD BE ABLE TO
- Effectively Rig 3D Characters
SOFTWARE/ PROGRAMMING LANGUAGE COVERED
- Autodesk Maya
- 3DS MAX
- Cinema 4D
- Softimage
- Houdini
CAREER OPTIONS AFTER COURSE
Students who complete this course have the following career options
- Rigging Artist
- Animation Artist
- Morph Artist
WHY TGC INDIA?
TGC India is a leading Graphics and Animation Institute in Delhi with branches across the country.This Course with TGC is also affiliated with the Mahatma Gandhi University and Punjab Technical University. Take this course with TGC India today as part of a VFX degree.
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